c++调用lua函数2中方式

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Cocos2dx

http://my.oschina.net/kkkkkkkkkkkkk/blog/521496

上一篇 续集

..
其中handler 通过手动改 tolua 生成的 cpp文件获取
..
void toLuaFunc::callLuaFunc(const char*ARG)
{

	CC_ASSERT(handler > 0, "call lua func 's handle must bigger than 0");
/*
方法1   发送事件到lua
	cocos2d::CommonScriptData data(handler, ARG);
	cocos2d::ScriptEvent scriptEvent(cocos2d::kCommonEvent, &data);
	cocos2d::LuaEngine::getInstance()->sendEvent(&scriptEvent);
*/


// 方法2  
	cocos2d::LuaEngine::getInstance()->getLuaStack()->clean();

	cocos2d::LuaEngine::getInstance()->getLuaStack()->pushString(ARG);
	cocos2d::LuaEngine::getInstance()->getLuaStack()->executeFunctionByHandler(handler, 1);

	cocos2d::LuaEngine::getInstance()->getLuaStack()->clean();



}
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