public class NewBehaviourScript : MonoBehaviour {
public Material _m;
public float _intensity;
public Color _color;
// Use this for initialization
void Start () {
_m = GetComponent<Renderer>().material;
}
void Update()
{
_m.SetColor("_color", _color);
_m.SetFloat("_instensity", _intensity);
}
}
public class NewBehaviourScript : MonoBehaviour {
public Material _m;
public float _intensity;
public Color _color;
// Use this for initialization
void Start(){
_m = GetComponent<Renderer>().material;
}
void Update()
{
_m.SetColor("_color", _color);
_m.SetFloat("_instensity", _intensity);
}
}
public class NewBehaviourScript : MonoBehaviour {
public Material _m;
public float _intensity;
public Color _color;
// Use this for initialization
void Start () {
_m = GetComponent<Renderer>().material;
}
void Update()
{
_m.SetColor("_color", _color);
_m.SetFloat("_instensity", _intensity);
}
}