鼠标屏幕坐标命中世界物体
可用 射线,和摄像机 来判断
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Physics.Raycast(ray, out hit);
string tag = hit.collider.gameObject.tag;
Debug.Log("click is " + tag);
if (tag == "enemy")
{
_target = hit.collider.gameObject;
this.applyTarget();
}