代码添加组件
举例添加脚本组件
... void Start () { gameObject.AddComponent("script_new");//添加脚本组件 Invoke("delete11", 1); } void delete11() { Destroy(gameObject.GetComponent("script_new"), 1); // 销毁脚本组件 }
script_new.cs
.. using UnityEngine; using System.Collections; public class script_new : MonoBehaviour { // Use this for initialization void Start () { print("new"); } // Update is called once per frame void Update () { } void OnDestroy() { print("destory"); } }