精确计时MSVC

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目录:
C/C++

硬件内部计时器精度 US级别

  • #include<iostream>
  • #include "functional"
  • #include "windows.h"
  • using namespace std;
  • #include <WinBase.h>
  • long long calculateMS(std::function<void()> processFunc)
  • {
  • long long _value;
  • LARGE_INTEGER freq, _start, _end;
  • QueryPerformanceFrequency(&freq);
  • QueryPerformanceCounter(&_start);
  • processFunc();
  • QueryPerformanceCounter(&_end);
  • _value = (_end.QuadPart - _start.QuadPart) * 1000 / freq.QuadPart;
  • return _value;
  • }
  • long long calculateUS(std::function<void()> processFunc)
  • {
  • long long _value;
  • LARGE_INTEGER freq, _start, _end;
  • QueryPerformanceFrequency(&freq);
  • QueryPerformanceCounter(&_start);
  • processFunc();
  • QueryPerformanceCounter(&_end);
  • _value = (_end.QuadPart - _start.QuadPart) *1000*1000 / freq.QuadPart;
  • return _value;
  • }
  • int main(int argc, char *argv[])
  • {
  • printf("%d us\r\n\n", calculateUS([=]()
  • {
  • int a[9999];
  • for (int i = 0; i != 9999; i++)
  • {
  • a[i] = i;
  • }
  • }));
  • system("pause");
  • return 0;
  • }
#include<iostream>
#include "functional"
#include "windows.h"
using namespace std;

#include <WinBase.h>  



long long calculateMS(std::function<void()> processFunc)
{
	long long _value;
	LARGE_INTEGER freq, _start, _end;
	QueryPerformanceFrequency(&freq);
	QueryPerformanceCounter(&_start);

	processFunc();

	QueryPerformanceCounter(&_end);
	_value = (_end.QuadPart - _start.QuadPart) * 1000 / freq.QuadPart;

	return _value;
}



long long calculateUS(std::function<void()> processFunc)
{
	long long _value;
	LARGE_INTEGER freq, _start, _end;
	QueryPerformanceFrequency(&freq);
	QueryPerformanceCounter(&_start);

	processFunc();

	QueryPerformanceCounter(&_end);
	_value = (_end.QuadPart - _start.QuadPart) *1000*1000 / freq.QuadPart;

	return _value;
}


int main(int argc, char *argv[])
{
	printf("%d us\r\n\n", calculateUS([=]()
	{
		int a[9999];
		for (int i = 0; i != 9999; i++)
		{
			a[i] = i;

		}
	}));















	system("pause");
	return 0;
}
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