角色旋转至面向目标点,面向目标
比如玩家 需要面向一个 敌人 :
1.transform.LookAt
2. Quaternion.LookRotation
3.原始的数学关系计算
/// <summary> /// @brief turn rotation to the target position /// </summary> public void rotateToPosition(Vector3 pos_target) { float delta_x = transform.position.x - pos_target.x; float delta_z = transform.position.z - pos_target.z + 0.01f; //revise the angle 0-180 and 180-360 float delta = delta_z < 0 ? 0 : 180; transform.rotation = Quaternion.Euler(transform.rotation.x, Mathf.Atan(delta_x / delta_z) * 180.0f / Mathf.PI + delta , transform.rotation.z); }